For certain parties, becoming the King of the Jungle might be a valid option. Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Change the name (also URL address, possibly the category) of the page. Nothing spectacular. On a success, it frees itself and the vines vanish. Your Paladin will likely be using their Charisma on Performance, and uses their time to flourish life-giving things. These paladins can be just, but also try to protect purity and life. Merovia’s Home Page. It's incredibly tanky and pretty versatile as far as things go. Invisibility is an Illusion, so you can use this as a potent anti-invisibility and combat negation. You have sworn an oath that will bind you as a paladin forever. May I present… Something like that. The Oath of the Ancients is the druidic flavor of the paladin. That’s a crazy amount of damage reduction.Â. Otherwise, the health regen gives your healers a bit of leeway on spending spell slots on you. The Tenets of the Ancients focus on kindling the world’s beauty. Notify me of follow-up comments by email. Nice choice! Your Paladin will likely be using their Charisma on Performance, and uses their time to flourish life-giving things. Super limited, but really good! The spell list suffers slightly from only really pulling from Druid options, and a few of your abilities are weaker than one would like… But that’s far from enough to make this archetype anything but exceptional. They get a +1 to the three things Paladins need; Strength, Constitution, and Charisma. At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. Not really the most impressive spells to start. The Oath of the Ancients is as old as the race of elves and the rituals of the druids. In most cases, you’d prefer to use Ensnaring Strike. […], Looking for something a little different with your next Warlock? The Oath of the Ancients is the druidic flavor of the paladin. Be a glorious beacon for all who live in despair. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Conclusion – Our Take on the Oath of the Ancients, Light 5E Guide | Attributes, Pros, Cons, and Uses, The Undying Warlock 5E Guide | Rules, Tips, Builds, and More, 5E Grappling Guide | What is Grappling in D&D, How to Use It. Your action economy becomes so much better, so you’ll be a huge threat to your opponents. Kindle the Light. […]. The first effect is strictly cosmetic, making you look more natural, typically like a tree or like a forest creature. What this is a tiny bit more useful for is larger creatures. The extra effect is super good against any fiends or fey in range. If there's nowhere to move, the creature can use the Dodge action. The other effect, the anti-aging effects, are… Fine. Once you use this ability, you can’t use it again until you finish a long rest. You may choose the oath of Ancients, Conquest, Crown, Devotion, Redemption, or Vengeance, or you may play an oathbreaker by taking the Oathbreaker or Blackguard sacred oaths. The Ancient Oath isn’t any different, providing you Nature’s Wrath and Turn the Faithless. At 18th level, the range of this aura increases to 30 feet. Feline Agility is very important for getting you into range of your enemies, and is a great addition to Misty Step. Consider the nature-themed Oath that gives you bonuses against Fey creatures. Restrained is an absolutely brutal status, so making a Huge target an Advantage magnet will be useful. Darkvision is also pretty important, since holding a torch can make stealth strategies next to useless. The only thing that makes it better than a standard Turn effect is this; If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned. […], Unclear on how grappling works in 5th Edition D&D? You and friendly creatures within 10 feet of you have resistance to damage from spells. And in social events, your Paladin can channel to find any fiends or fey disguised as a human. The Oath of the Ancients is the druidic flavor of the paladin. More importantly, however, healing 10 HP per round means you can’t miss your round because of unconsciousness; you heal on the start of your turn, so you immediately get up, ready to go. Oath of Ancients “The Oath of the Ancients is as old as the race of elves and the rituals of the druids. If you’re wanting to be a really potent anti-mage, and are willing to take a hit on your damage potential, then this Subclass is for you. They might be fey knights who were asked by a god/goddess to guard an area and only let those pass who they deem are worthy. Against most fiends… This will do just fine. When you take this oath at 3rd level, you gain the following two Channel Divinity options. To yourself, and all allies near you. I'm asking specifically about damage that is listed in the text of the spell, but seems to be non-magical in nature. You’ll want to be a melee build so you can give your frontline allies a boost to their durability against spellcasters. You have utility, damage, crowd control, information, defense… A wide spread of things. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. They’re there. Records from a wide range of locations, from the second half of the third millennium and on into the seventh century BCE, show that the oath was a favored recourse of many ancient Near Eastern judicial panels. General Wikidot.com documentation and help section. When it comes time to choose your deepest paladin oath of the ancients, however, a deeper consideration of their long-term meaning is … One of your abilities later will make this spell slightly less useful, but it’s still an incredibly important spell. And now your enemies have 2 chances to fail your Turn effect. You have a few good options here, but nothing intensely powerful.Â. Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. High Dexterity is good for Finesse builds. Against most fey, this will be a great counter ability. Oath of the Crown. Its fair central principles are simple. View wiki source for this page without editing. In those environments, the spell becomes a very viable teleport… But otherwise, you won’t be too happy that this is permanently prepared for you. The Ancient Oath Paladin has a lot of good things, but they tend to be restricted to once per day or to only some enemies. This oath emphasizes the principles of good above any concerns of law or chaos. I played a tiefling Oath of the Crown paladin in another oneshot over the summer and had an absolute blast (unfortunately I didn’t get much of a chance to really dig into the subclass, but playing Paladin in general was still a ton of fun). Instead, you give it to all friendly allies… And then they take half damage from, To explain why, I want to compare this to, The other effect, the anti-aging effects, are… Fine. Tree Stride is only useful in natural environments. The extra effect is super good against any fiends or fey in range. 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